I decided to buy one for a couple of reasons :
- I needed a way to play Netflix on one of my TV's that didn't currently have that ability.
- I wanted a way to cheaply and easily play videos that I had sitting on a NAS.
So what follows is details of my attempt. Overall it was an interesting investigation into what can be achieved with the Chromecast with a small amount of code. Some things work well and other things not so much. Particularly the media status listener support seemed somewhat flaky.
The source code for the application is available here. The majority of the chromecast interaction can be found in chromecast.js.
To try it out you must
- Checkout the app from github and run npm install
- Get your URL(s) whitelisted
- Modify receiver.html and chromecast.js setting your application id
- Point your whitelisted URL at your modified receiver.html
- Add the domain you plan to run the sender web application on to the Chrome browser Chromecast setttings. See the "Whitelisting Chrome Apps" section here
- Run the server via "node lib/server.js [port] [path to media]"
- Point your Chromecast enabled browser at http://[host]:[port] to load the Media List Page
Receiver
For the receiver I ended up using the sample one from cast-chrome-sender-helloworld. I just had to hook it up to my whitelisted URL and host it somewhere. In the end I just put it on a Jetty instance running on the Raspberry Pi. To make it available I setup a port forward in my home networks router pointing at the Raspberry Pi jetty instance.
Sender
The sender part of the application runs in the Chrome Browser.
- It provides access to the list of media available on the NAS (actually this can be any filesystem directory accesible to the web application).
- It enables the media to be played, started, stop and paused. It also enables the play position to be set
The backend part of sender application simply provided a rest handler to :
- Get a list of available media
- Get and set the currently playing media
- Get and set the current activity id so that page reloads of the sender application can pick up on what the receiver is currently doing.
For the frontend I decided to use a mobile friendly setup with the hopes that the Chrome browser in IOS and Android will eventually get cast support (neither of them currently do). It uses jQuery, jQuery Mobile, Backbone.js and Underscore.js with all modules in AMD format. My Zazl Optimizer is also used to provide dynamically built and optimized javascript to the frontend.
The media list page looks like this :
You can select one of the list media files to play or navigate to the Playing page.
The playing page looks like this :
You can select the Chromecast Receiver to play on, the current position by setting the slider value, and start, pause and stop the media itself.
Trying to make chromecast play localmedia has caused me to loose my mind, therefore I must be missing something with your code you have here... nothing but brain freeze errors... ;-(
ReplyDeleteIs there a particular area that you find confusing ? All the chromecast interactions is through chromecast.js. For local media its just a matter of using a URL that will load the media file from whereever it is on disk. In my case I have a webserver that loads them as static resources.
DeleteThe Chromecast Device does all the rest for play, pause, set position etc. I'm finding that works very well.